Personally, that completionist mentality is not something I pursue in most games, and I was having an ample amount of fun playing through Sonic Colors “naturally” - just taking each course fresh and doing my best as I went through, and not worrying about high scores and ranks.
You can readily see most of these pickups as you play, but it takes precise timing and hitting off-beat paths to get to them, such as taking a high risk route littered with environmental hazards to secure the pickup. To get an S rank, everything has to align as far as your time, score, and picking up the bonus Stars. For the most part, I got Bs, with a few As, Cs, and Ds, but never an S. You can revisit any world or stage at anytime to try to get a new best time or best score, and to pursue those elusive S ranks. Anyway, this Sonic adventure is one that you can breeze through in just five or six hours, but, probably at only 30-40% total completion. For the final level, Terminal Velocity, I appreciated this because it took me a while to realize I was making the boss fight harder than it needed to be until I watched a video, hah. This makes the game a lot quicker and more efficient to play through. Unlike 2D Sonic games, players don’t need to accumulate lives by collecting 100 coins or finding the 1up power-ups rather, you have an infinite number of lives and continues, with checkpoints even at pre-determined spots in stages. Still, as anyone who plays Sonic knows it only takes one hit to kill you if you aren’t carrying any rings, and even if you are you can fall or be crushed, etc.
Platforming is general pretty forgiving and a considerable part of the design is on rails, meaning you can’t really fail as long as your timing is ok and you don’t fly or fall off the course. The stages that make up these worlds showcase the various elements of a Sonic adventure, including of course the insane speed that Sonic can achieve, riding rails like Ratchet & Clank, and lot of platforming as well as fast button-mashy action as there are lots of robots to destroy (simply by pressing X to jump and X again when the reticule appears - bonus points for timing the hit just right when the reticule turns green). The wild Starlight Carnival is a visual mind-bend, and the mostly-underwater Aquarium world - the variety and design of all of these is great. My favorite was probably the asteroid one that has Sonic zipping around and through an asteroid field (even while riding a roller coaster at times) to the candy world (Sweet Mountain) that is fully of gummies and donuts and all kinds of sweet snacks. Each world has a unique theme and they’re actually all really cool. The worlds take place on different parts of the amusement park that Dr. So Sonic Colors is a 3D Sonic adventure that has players racing through a half dozen worlds (or zones), each with about six stages and also a boss stage to cap off each world.
#FRENZY SONIC COLORS FREE#
Sonic and Tails decide to take on Eggman to set the Wisps and their home planet free from the grip of Eggman. The mad but somehow lovable goof of a scientist is up to no good again, as he’s harvesting Wisps to power not only his Interstellar Amusement Park, but his doomsday machines, including one that will have far reaching mind control effects. The premise has Sonic and Tails coming to the rescue of the Wisps, a peaceful alien life who are under attack from Dr. This past week I was pleased to finally experience and play through this remaster known as Sonic Colors Ultimate, and it’s even more fun than I expected. When I discovered the a remaster was in the works, and the game was going to be released on other systems than the Wii and DS, I decided now was the time. Anyway, it’s a game that has always been in my backlog, just getting perpetually bumped for other pursuits. The game looked good, and fellow Senior Editor Eric Layman reviewed it way back in December of 2010, although that article was lost years ago in a server mishap. I remember being at the reveal for Sonic Colors at E3 a dozen or so years ago.